I found myself digging around the monsters just to avoid contact with them. It’s intense to play, with all of the monsters around, especially at night. The gameplay is actually quite fun, almost enough to make up for the game’s other faults. The game does have a “graphics” slider, but that only changes the render distance. Doesn’t matter what type of game it is, it should at least run at 1080p, preferably higher. The game severely lacks in graphical settings. The major difference right off the bat might have been the use of 3D models for tools and monsters, but that’s not that big of a change considering everything is still blocky anyways. The devs did include a few unique features, but for the most part, the game was just too similar. I was a bit disappointed that the game was essentially a re-skin of Minecraft. There are a ton of creepy monsters after you, and even a couple dragons. I, being used to playing Minecraft, was not prepared for the amount of hiding I would be doing CastleMiner Z. CastleMiner Z is essentially Minecraft with guns, but its gameplay is a lot more intense.
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